Friday, November 19, 2010

Scotch Game

Match, 1888
Scotch Game

1. e4, e5
2. Nf3, Nc6
3. d4, exd4
4. Nxd4, Nf6
5. Nxc6, bxc6
6. Bd3, d5

Afterwards, the usual move is 7. exd5, cxd5; but White tries something different, hoping to drive the Black's Knight to the back rank.

7. e5, Ng4
8. 0-0, Bc5!

An attacking move, one crucial to center play. If 8....Nxe5, then 9. Re1 f6 (or Bd6), 10. f4 and White wins.

9. h3, Nxe5
10. Re1, Qf6!!

Hmmm...White senses a trap. The f2 pawn is very vulnerable.

11. Qe2, 0-0

If Black tries 11....Bd6, then White replies with 12. f4 winning the Knight. Since the Knight is lost anyway, Black decides to wait for the right time to attack.

12. Qxe5, Qxf2+
13. Kh1 ....

Of course not 13. Kh2 since White would lose the Queen after 13....Bd6.

14. gxh3, Qf3+
15. Kh2, Bd6
16. Qxd6, Qf2+

White resigns, since Black takes the Rook before confiscating White's Queen.

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